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"Destiny Cards" are perks which the player can equip if he has the required Destiny Points and Destiny Card Slots. There is a wide variety of bonuses they can provide, reaching from increasing the player's maximum health to unleashing powerful effects in certain situations. There are some cards of which you can only have one copy equipped at a time. These cards are marked as "unique". Additionally, you can use Destiny Cards to improve the critical strike chance of a weapon.

Acquisition Edit

Destiny Cards can be obtained in 4 different ways:

  • Monster drops
  • Treasure Chests
  • Gift Boxes
  • Merchants (Patriarch Casimir)

Rarity Edit

Much like weapons, most Destiny Cards can have different levels of rarity, increasing in power and gold value with higher levels of rarity. By combining 3 equal cards of the same rarity via Transmutation, you can produce 1 card of the next level of rarity. If all of them have the same Special Property (Divine or Wicked) then the resulting card will have it too.

Special Properties Edit

Destiny Cards may have one special property which adds an additional effect to the card either "Divine" or "Wicked". To enchant a normal card with a Special Property, you can transmute the normal card (Base) and 3 Divine/Wicked cards (Ingredients) of the same rarity to the originally normal card with the Special Property that the ingredients had. note that the normal card (base) won't get all of the Special Properties but instead a Special Property of the same type as the ingredients.

Example: You take a Hope(Common) as a base and 3 Different Divine Destiny Cards(Common) with different Divine Effects and transmute them. The result will be a Divine Hope(Common) that may have a Divine Effect that none of the 3 ingredients had.

List of Special Properties [Incomplete] Edit

["X" values represent what's been seen and may not include all possible values]

Divine Edit

- Gain Regeneration for 10 sec. when below X% health. (30 sec. cooldown) ["X" = 25-32]

- Gain X health when the overdrive is filled. ["X" = 101-250]

- Remove negative status on kill (10 second cooldown)

- Lightning (100 damage) against attacking distance fighters (X% probability)

- X% Chance to get additional drop from chests. ["X" = 15-25]

- X% chance to negate a critical hit ["X" = 25-50]

- + X% damage when the life energy is about 90% ["X" = 15-20]

- + X Armor Penetration ["X" = 16-24]

Wicked Edit

- Inflict Cripple on crit (40% chance) *Cripple: Movement speed is decreased by 66%.

- Inflict Bleeding on crit (15% chance) *Bleeding: Deals 2% of max health, but no more than 100 every second. Bleeding cannot kill the target.

- -30% duration of negative conditions

- Gain speed for 7 sec. on kill (20 sec. cooldown)

- Get in an overkill X% of the maximum overdrive

- Receive Brutality when overdrive is filled (X% probability)

- Receive focus for 10 seconds after a Overkill (30 second cooldown)

- Increased range of Evasive Roll

List of Destiny Cards [Incomplete] Edit

A List of all available Destiny Cards in Victor Vran.

Stats Edit

These cards offer flat stats.

Picture

Name

Effect

Effect Magnitude (Destiny Points)
Common Uncommon Rare Legendary
5a09d46b3fa740cd5bdd4459c0e32eae
Hope > Increases max. HP +250 (1) +500 (2) +1000 (4) +1500 (6)
66878a78a2855654dd1d004d429e7543
Death > Increases damage

> Lowers max. HP

+7%-3%

(1)

+15%-7%

(2)

+25%-10%

(4)

Dd8411ea8eed67aa1e7cb8b141d60782
Strength > Increases crit. chance +6% (2) +8% (3) +10% (4) +12% (5)
Greed > Increases Gold dropped by Monsters N/A +40% (1) +80% (2)
45311f780ae8860b799005912e00e22a
The Alchemist > Lowers cooldown of consumables

> Unique

-15% (1) -25% (3) -40% (5)
8d5f55795aba75e348be4c058121c7aa
The Archer > Increases ranged damage +5% (1) +10% (2) +20% (5)
F0c79f18e4c722e5972b5964637b72f9
The Beast > Increases armor penetration +20 (1) +45 (2) +65 (3) +90 (4)
1d05332ef855893ff8c2e7f1a076501b
The Knight > Increases Armor +20 (1) +30 (2) +50 (3) +80
3fb7024a74513eb603dcc3bea84b1b50
The Rogue > Increases crit. damage +20% (1) +60% (3) +100% (5) +150% (7)
0f76e0ef0cbfe575cfbab2d35d920396
The Vampire > Adds life steal with weapons +5% (2) +7% (3) +10% (4)
10c441fd6fb18716b60cadff9db3f754
The Warrior > Increases melee damage +5% (1) 10% (2) 20% (5)
863cb2e3bc5aef7bca7870cbef25d2de
The Tower > Overdrive bar fills faster 15%

(1)

30%

(2)

50%

(3)

7872aa599c90b45056c6369e404480ad
The Runner > Increases movement speed

> Unique

20%

(2)

N/A N/A N/A
The Oak > increases the duration of buffs N/A 20% (1) 30% (2)
04b5031de5ec342bd80e95bc92ef56bb
Wildcard > Increases damage by X% for each equipped Destiny Card

> Increases crit. damage by X% for each equipped Destiny Card

1%

0% (1)

3%

3% (3)

6%

8% (8)

Triggered Effects Edit

These cards require conditions to be met for them to activate and often have cooldowns.

Picture Name Effect Effect Magnitude (Destiny Points)
Common Uncommon Rare Legendary
152ec8a3e5dd849f576918f811a63a68
Justice > After taking more than 10% max. HP damage in one hit, you reflect 66% of incoming melee damage back to the attacker for X sec.

> X sec. cooldown

20s

40s (1)

20s

30s (3)

30s

30s (5)

The Acrobat > Gain X armor while dodging N/A 100 (1) 200 (3)
9e64f990dfbad6c997f11bf6f93ec0bf
The Bishop > Gain X% max HP on crit.

> 5 sec. cooldown

2% (2) 3.5% (4) 5% (6) 6.5% (8)
69c622c7a7318247d3153c6e157207de
The Executioner > +X damage against enemies below 50% HP 15% (1) 25% (2) 40% (4)
A6dffa546f2cee72618f0c3e645cc855
The Moon > Frost explosion on crit. :

> Decreases enemy movement speed by 33%

> X damage

> 15 sec. cooldown

100 (2) 150 (3) 200 (4) 250 (5)
Ac2349d5e871c701763247b0a36fb035
The Sun > Explosion on overkill:

> X damage

> 20 sec. cooldown

200 (2) 300 (3) 400 (4) 500 (5)
56f137080d65aa661c3eab371f8ce21b
The Slayer > Gain X% max HP on kill

> 15 sec. cooldown

3% (2) 6% (4) 9% (6) 12% (8)
The Guardian X% chance to deal X damage after being hit by a melee attacker. N/A 10%

150 (2)

15%

150 (3)

15%

250 (4)

Weapon Specific Edit

These cards only work if a certain weapon is equipped.

Picture Name Effect Weapon

Requirement

Rarity
9ee7d3389a70755623b8ad4ed3710f3a
The Blademaster > +20% crit. damage

> Regenerate 4% max.HP/sec for 10 sec. after critically striking with "Sword Slash" or "Dash Attack"

> This effect does not stack but the duration is refreshed if you activate the effect again while its already active.

Sword Legendary
C43410223fecb30f82006f808ffbc188
The Cannon > +100% crit. damage for 1 second after hitting an enemy with "Bouncing Betty"

> This effect's duration is stackable

> Enemies hit by "Explosive Jump" take 100% more damage for 5 sec.

Hand Mortar Legendary
Ab014e871f380c0fff80981967160ef2
The Swashbuckler > +33% attack speed after killing an enemy with "Flurry Attack"

> This effect does not stack but the duration is refreshed if you activate the effect again while its already active.

> Stuns enemies hit by "Coup de Grace" for 2 sec.

Rapier Legendary
5a35da782d0919eab3cf8430e5af80df
The Reaper > +5 max. Soul Shards

> "Shockwave" deals 10% base damage/Soul Shard spent

> Scythe special attacks will refund 33% of all Soul Shards spent

Scythe Legendary
The Smith > +100 armor while carrying a hammer

> Hammer attacks gain a 30% damage bonus against foes at full health

Hammer Legendary
The Lighting > +20% damage vs Electrocuted foes

> -50% Ball Lighting cooldown, +50% Ball Lighting duration

Lighting Gun Legendary
The Hunter > +20% Shotgun damage on split timing attacks

> Point-Blank Shoot now grants Might in addition to its normal effect

Shotgun Legendary

Special Edit

Picture Name (Destiny Points) Effect Rarity
63b6efbc81a9ff236144865cc202a151
The Fool (0) None

3 can be combined to get a random Destiny Card

Common
The Seer (0) > + 4 destiny points

> Unique

Legendary
The Saint (4) > +15 armor per equipped Divine card

> Enemies drop health orb that restore 200 health when picked up (8 sec. coolddown)

> Unique

Legendary
The Devil

(4)

> ??? per equipped Wicked card

> ???

> Unique

Legendary

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